godot/scene
Rémi Verschelde f2f6f99241
Merge pull request #83169 from clayjohn/Mesh-format
Fix a few cases where surface format is still 32 bits
2023-10-11 23:54:40 +02:00
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2d Merge pull request #83151 from kleonc/tile-map-layer-draw-index-update 2023-10-11 18:31:12 +02:00
3d Merge pull request #79527 from QbieShay/qbe/particles-rework 2023-10-10 22:48:50 +02:00
animation Merge pull request #83030 from TokageItLab/patch-misc-blending 2023-10-09 15:40:14 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #81034 from garychia/open_folder 2023-10-10 22:49:16 +02:00
main Merge pull request #82100 from bitsawer/fix_shader_globals_override 2023-10-11 22:50:08 +02:00
resources Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub