godot/modules/etc
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
..
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
image_etc.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
image_etc.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
texture_loader_pkm.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
texture_loader_pkm.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00