godot/platform/windows
Viktor Ferenczi c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
..
export Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
context_gl_win.cpp Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA) 2018-07-18 17:40:20 +03:00
context_gl_win.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_win.cpp Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
crash_handler_win.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
ctxgl_procaddr.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
ctxgl_procaddr.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
detect.py Merge pull request #20154 from marcelofg55/midi_driver 2018-07-25 01:17:57 +02:00
godot_res.rc Refactor version macros and fix related bugs 2018-02-23 20:15:29 +01:00
godot_win.cpp Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
joypad.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joypad.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_win.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_win.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
lang_table.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
os_windows.h Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
platform_config.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
platform_windows_builders.py Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
power_windows.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
power_windows.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00
windows_terminal_logger.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
windows_terminal_logger.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00