godot/modules/gdscript
Juan Linietsky d85b67be53 Bug Fixes
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-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_compiler.h Bug Fixes 2014-11-02 11:31:01 -03:00
gd_editor.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_functions.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_functions.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_parser.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_parser.h Bug Fixes 2014-11-02 11:31:01 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_script.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
gd_tokenizer.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_tokenizer.h Bug Fixes 2014-11-02 11:31:01 -03:00
register_types.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00