godot/scene/main
lawnjelly d80b206643 Physics Interpolation - refactor client interpolation pump
* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-06-19 08:44:33 +01:00
..
canvas_layer.cpp Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
canvas_layer.h Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00
http_request.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
http_request.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
instance_placeholder.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
instance_placeholder.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
node.cpp Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
node.h Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-06-09 12:08:27 +01:00
resource_preloader.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
resource_preloader.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_tree.cpp Physics Interpolation - refactor client interpolation pump 2024-06-19 08:44:33 +01:00
scene_tree.h [3.x] Add SceneTree::get_first_node_in_group following 4.x 2024-01-26 21:26:40 +07:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
timer.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
viewport.cpp Fix Viewport interpolation mode 2024-05-20 10:28:58 +01:00
viewport.h Deprecate NOTIFICATION_MOVED_IN_PARENT 2024-04-20 07:52:05 +01:00