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Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../sys/platform.h"
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#include "../sys/intrinsics.h"
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#include "../math/constants.h"
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#include "../sys/alloc.h"
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#include "varying.h"
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#include "vboolf16_avx512.h"
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#include "vint16_avx512.h"
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#include "vuint16_avx512.h"
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#include "vfloat16_avx512.h"
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#include "vboold8_avx512.h"
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#include "vllong8_avx512.h"
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#include "vdouble8_avx512.h"
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namespace embree
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{
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////////////////////////////////////////////////////////////////////////////////
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/// Prefetching
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////////////////////////////////////////////////////////////////////////////////
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#define PFHINT_L1 0
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#define PFHINT_L2 1
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#define PFHINT_NT 2
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template<const unsigned int mode>
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__forceinline void prefetch(const void * __restrict__ const m)
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{
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if (mode == PFHINT_L1)
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_mm_prefetch((const char*)m,_MM_HINT_T0);
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else if (mode == PFHINT_L2)
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_mm_prefetch((const char*)m,_MM_HINT_T1);
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else if (mode == PFHINT_NT)
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_mm_prefetch((const char*)m,_MM_HINT_NTA);
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}
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}
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