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Input accumulation was implemented and enabled by default in 3.1, and I don't recall major complaints around it (or bugs were fixed). In 3.4, #42220 added input buffering and apparently toggled input accumulation off by mistake. This led to multiple bug reports about degraded performance on Windows, or simply unexpected behavior change (see linked issues in #55037). Fixes #55037. |
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.. | ||
tests | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
main.cpp | ||
main.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash.png |