godot/servers/rendering
Rémi Verschelde 9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.

The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
..
renderer_rd Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 2020-12-10 23:14:04 +01:00
renderer_canvas_cull.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_cull.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_canvas_render.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_compositor.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_cull.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_cull.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_render.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene_render.h Add support for low-end 3D rendering. 2020-12-07 20:50:57 -03:00
renderer_scene.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_scene.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_storage.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_storage.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_viewport.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
renderer_viewport.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
rendering_device.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
rendering_device.h Rename RD texture "type" to "texture_type" 2020-12-04 19:34:50 -05:00
rendering_server_default.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_default.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_globals.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_globals.h RenderingServer reorganization 2020-12-04 18:39:46 -03:00
rendering_server_wrap_mt.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_wrap_mt.h Merge pull request #42761 from fire/color-grading-3d 2020-11-28 23:07:52 +01:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Static analyzer fixes: 2020-12-09 10:17:53 +02:00
shader_language.h Static analyzer fixes: 2020-12-09 10:17:53 +02:00
shader_types.cpp Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
shader_types.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00