godot/platform/iphone/display_layer.h
Sergey Minakov bfc005d462 iOS: Vulkan support
Implemented Vulkan Support.
Use DisplayServer for rendering and input handling
Use single view for rendering in both GLES2 (not supported yet) and Vulkan
Use @available checks where it's required (otherwise compiler would fail compilation)
Simulator checks
2020-07-25 21:55:20 +02:00

59 lines
2.8 KiB
C++

/*************************************************************************/
/* display_layer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>
@protocol DisplayLayer <NSObject>
- (void)renderDisplayLayer;
- (void)initializeDisplayLayer;
- (void)layoutDisplayLayer;
@end
// An ugly workaround for iOS simulator
#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
#if defined(__IPHONE_13_0)
API_AVAILABLE(ios(13.0))
@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
#else
@interface GodotMetalLayer : CALayer <DisplayLayer>
#endif
#else
@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
#endif
@end
API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
@interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer>
@end