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ea2eaf8c27
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
125 lines
5.7 KiB
C++
125 lines
5.7 KiB
C++
/*************************************************************************/
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/* editor_debugger_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_debugger_plugin.h"
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#include "editor/debugger/script_editor_debugger.h"
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void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug) {
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if (p_really_did) {
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emit_signal("breaked", p_can_debug);
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} else {
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emit_signal("continued");
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}
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}
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void EditorDebuggerPlugin::_started() {
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emit_signal("started");
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}
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void EditorDebuggerPlugin::_stopped() {
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emit_signal("stopped");
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}
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void EditorDebuggerPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message);
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ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture);
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ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture);
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ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture);
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ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked);
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ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable);
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ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active);
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ADD_SIGNAL(MethodInfo("started"));
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ADD_SIGNAL(MethodInfo("stopped"));
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ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "can_debug")));
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ADD_SIGNAL(MethodInfo("continued"));
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}
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void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) {
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debugger = p_debugger;
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if (debugger) {
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debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
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debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
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debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
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}
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}
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void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) {
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if (debugger) {
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debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
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debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
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debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
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if (p_call_debugger && get_script_instance()) {
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debugger->remove_debugger_plugin(get_script_instance()->get_script());
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}
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debugger = nullptr;
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}
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}
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void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) {
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ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
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debugger->send_message(p_message, p_args);
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}
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void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) {
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ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
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debugger->register_message_capture(p_name, p_callable);
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}
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void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) {
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ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
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debugger->unregister_message_capture(p_name);
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}
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bool EditorDebuggerPlugin::has_capture(const StringName &p_name) {
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ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
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return debugger->has_capture(p_name);
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}
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bool EditorDebuggerPlugin::is_breaked() {
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ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
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return debugger->is_breaked();
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}
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bool EditorDebuggerPlugin::is_debuggable() {
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ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
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return debugger->is_debuggable();
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}
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bool EditorDebuggerPlugin::is_session_active() {
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ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
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return debugger->is_session_active();
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}
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EditorDebuggerPlugin::~EditorDebuggerPlugin() {
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detach_debugger(true);
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}
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