godot/doc/classes/RDAttachmentFormat.xml
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDAttachmentFormat" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="36">
</member>
<member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
</member>
<member name="usage_flags" type="int" setter="set_usage_flags" getter="get_usage_flags" default="0">
</member>
</members>
<constants>
</constants>
</class>