godot/doc/classes/MeshTexture.xml
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00

27 lines
969 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshTexture" inherits="Texture2D" version="4.0">
<brief_description>
Simple texture that uses a mesh to draw itself.
</brief_description>
<description>
Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="base_texture" type="Texture2D" setter="set_base_texture" getter="get_base_texture">
Sets the base texture that the Mesh will use to draw.
</member>
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
Sets the size of the image, needed for reference.
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
Sets the mesh used to draw. It must be a mesh using 2D vertices.
</member>
</members>
<constants>
</constants>
</class>