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ea2eaf8c27
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication.
133 lines
4.7 KiB
XML
133 lines
4.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EngineDebugger" inherits="Object" version="4.0">
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<brief_description>
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Exposes the internal debugger.
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</brief_description>
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<description>
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[EngineDebugger] handles the communication between the editor and the running game. It is active in the running game. Messages can be sent/received through it. It also manages the profilers.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="has_capture">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<description>
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Returns [code]true[/code] if a capture with the given name is present otherwise [code]false[/code].
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</description>
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</method>
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<method name="has_profiler">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<description>
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Returns [code]true[/code] if a profiler with the given name is present otherwise [code]false[/code].
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</description>
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</method>
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<method name="is_active">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the debugger is active otherwise [code]false[/code].
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</description>
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</method>
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<method name="is_profiling">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<description>
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Returns [code]true[/code] if a profiler with the given name is present and active otherwise [code]false[/code].
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</description>
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</method>
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<method name="profiler_add_frame_data">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<argument index="1" name="data" type="Array">
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</argument>
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<description>
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Calls the [code]add[/code] callable of the profiler with given [code]name[/code] and [code]data[/code].
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</description>
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</method>
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<method name="profiler_enable">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<argument index="1" name="enable" type="bool">
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</argument>
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<argument index="2" name="arguments" type="Array" default="[ ]">
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</argument>
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<description>
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Calls the [code]toggle[/code] callable of the profiler with given [code]name[/code] and [code]arguments[/code]. Enables/Disables the same profiler depending on [code]enable[/code] argument.
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</description>
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</method>
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<method name="register_message_capture">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<argument index="1" name="callable" type="Callable">
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</argument>
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<description>
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Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable.
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Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
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</description>
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</method>
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<method name="register_profiler">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<argument index="1" name="toggle" type="Callable">
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</argument>
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<argument index="2" name="add" type="Callable">
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</argument>
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<argument index="3" name="tick" type="Callable">
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</argument>
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<description>
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Registers a profiler with the given [code]name[/code].
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[code]toggle[/code] callable is called when the profiler is enabled/disabled. It must take an argument array as an argument.
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[code]add[/code] callable is called when data is added to profiler using [method EngineDebugger.profiler_add_frame_data]. It must take a data array as argument.
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[code]tick[/code] callable is called at every active profiler iteration. It must take frame time, idle time, physics time, and physics idle time as arguments.
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</description>
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</method>
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<method name="send_message">
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<return type="void">
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</return>
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<argument index="0" name="message" type="String">
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</argument>
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<argument index="1" name="data" type="Array">
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</argument>
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<description>
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Sends a message with given [code]message[/code] and [code]data[/code] array.
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</description>
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</method>
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<method name="unregister_message_capture">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<description>
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Unregisters the message capture with given [code]name[/code].
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</description>
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</method>
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<method name="unregister_profiler">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<description>
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Unregisters a profiler with given [code]name[/code].
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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