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- Fixed SoftBody surface update with new rendering system - Added GodotPhysics implementation for SoftBody - Added support to get SoftBody rid to interact with the physics server - Added support to get SoftBody bounds from the physics server - Removed support for unused get_vertex_position and get_point_offset from the physics server - Removed SoftBody properties that are unused in both Bullet and GodotPhysics (angular and volume stiffness, pose matching) - Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly |
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.. | ||
audio | ||
camera | ||
physics_2d | ||
physics_3d | ||
rendering | ||
xr | ||
audio_server.cpp | ||
audio_server.h | ||
camera_server.cpp | ||
camera_server.h | ||
display_server.cpp | ||
display_server.h | ||
navigation_server_2d.cpp | ||
navigation_server_2d.h | ||
navigation_server_3d.cpp | ||
navigation_server_3d.h | ||
physics_server_2d.cpp | ||
physics_server_2d.h | ||
physics_server_3d.cpp | ||
physics_server_3d.h | ||
register_server_types.cpp | ||
register_server_types.h | ||
rendering_server.cpp | ||
rendering_server.h | ||
SCsub | ||
server_wrap_mt_common.h | ||
text_server.cpp | ||
text_server.h | ||
xr_server.cpp | ||
xr_server.h |