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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
90 lines
3.5 KiB
C++
90 lines
3.5 KiB
C++
/**************************************************************************/
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/* label_settings.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef LABEL_SETTINGS_H
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#define LABEL_SETTINGS_H
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#include "core/io/resource.h"
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#include "font.h"
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/*************************************************************************/
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class LabelSettings : public Resource {
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GDCLASS(LabelSettings, Resource);
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real_t line_spacing = 3;
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Ref<Font> font;
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int font_size = Font::DEFAULT_FONT_SIZE;
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Color font_color = Color(1, 1, 1);
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int outline_size = 0;
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Color outline_color = Color(1, 1, 1);
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int shadow_size = 1;
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Color shadow_color = Color(0, 0, 0, 0);
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Vector2 shadow_offset = Vector2(1, 1);
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void _font_changed();
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protected:
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static void _bind_methods();
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public:
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void set_line_spacing(real_t p_spacing);
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real_t get_line_spacing() const;
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void set_font(const Ref<Font> &p_font);
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Ref<Font> get_font() const;
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void set_font_size(int p_size);
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int get_font_size() const;
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void set_font_color(const Color &p_color);
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Color get_font_color() const;
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void set_outline_size(int p_size);
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int get_outline_size() const;
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void set_outline_color(const Color &p_color);
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Color get_outline_color() const;
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void set_shadow_size(int p_size);
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int get_shadow_size() const;
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void set_shadow_color(const Color &p_color);
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Color get_shadow_color() const;
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void set_shadow_offset(const Vector2 &p_offset);
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Vector2 get_shadow_offset() const;
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};
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#endif // LABEL_SETTINGS_H
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