mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
5216ef5f9c
- Buffers changing their usage are no longer treated as write usage unless the API requires it. - Draw lists are not treated as being dependent on each other if their regions do not intersect despite both being write commands. - Particles were tweaked to use different unused buffers to reduce dependencies. |
||
---|---|---|
.. | ||
d3d12_godot_nir_bridge.h | ||
d3d12ma.cpp | ||
dxil_hash.cpp | ||
dxil_hash.h | ||
rendering_context_driver_d3d12.cpp | ||
rendering_context_driver_d3d12.h | ||
rendering_device_driver_d3d12.cpp | ||
rendering_device_driver_d3d12.h | ||
SCsub |