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d516aab8fa
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
30 lines
1.3 KiB
XML
30 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.0-stable">
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<brief_description>
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Node that represents collision shape data in 2D space.
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</brief_description>
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<description>
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Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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A disabled collision shape has no effect in the world.
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</member>
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<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
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Sets whether this collision shape should only detect collision on one side (top or bottom).
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</member>
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<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
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The actual shape owned by this collision shape.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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