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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
243 lines
7.5 KiB
C++
243 lines
7.5 KiB
C++
/*************************************************************************/
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/* audio_stream_preview.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "audio_stream_preview.h"
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/////////////////////
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float AudioStreamPreview::get_length() const {
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return length;
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}
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float AudioStreamPreview::get_max(float p_time, float p_time_next) const {
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if (length == 0)
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return 0;
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int max = preview.size() / 2;
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int time_from = p_time / length * max;
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int time_to = p_time_next / length * max;
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time_from = CLAMP(time_from, 0, max - 1);
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time_to = CLAMP(time_to, 0, max - 1);
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if (time_to <= time_from) {
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time_to = time_from + 1;
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}
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uint8_t vmax = 0;
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for (int i = time_from; i < time_to; i++) {
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uint8_t v = preview[i * 2 + 1];
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if (i == 0 || v > vmax) {
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vmax = v;
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}
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}
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return (vmax / 255.0) * 2.0 - 1.0;
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}
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float AudioStreamPreview::get_min(float p_time, float p_time_next) const {
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if (length == 0)
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return 0;
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int max = preview.size() / 2;
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int time_from = p_time / length * max;
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int time_to = p_time_next / length * max;
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time_from = CLAMP(time_from, 0, max - 1);
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time_to = CLAMP(time_to, 0, max - 1);
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if (time_to <= time_from) {
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time_to = time_from + 1;
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}
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uint8_t vmin = 255;
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for (int i = time_from; i < time_to; i++) {
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uint8_t v = preview[i * 2];
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if (i == 0 || v < vmin) {
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vmin = v;
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}
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}
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return (vmin / 255.0) * 2.0 - 1.0;
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}
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AudioStreamPreview::AudioStreamPreview() {
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length = 0;
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}
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////
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void AudioStreamPreviewGenerator::_update_emit(ObjectID p_id) {
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emit_signal("preview_updated", p_id);
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}
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void AudioStreamPreviewGenerator::_preview_thread(void *p_preview) {
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Preview *preview = (Preview *)p_preview;
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float muxbuff_chunk_s = 0.25;
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int mixbuff_chunk_frames = AudioServer::get_singleton()->get_mix_rate() * muxbuff_chunk_s;
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Vector<AudioFrame> mix_chunk;
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mix_chunk.resize(mixbuff_chunk_frames);
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int frames_total = AudioServer::get_singleton()->get_mix_rate() * preview->preview->length;
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int frames_todo = frames_total;
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preview->playback->start();
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while (frames_todo) {
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int ofs_write = uint64_t(frames_total - frames_todo) * uint64_t(preview->preview->preview.size() / 2) / uint64_t(frames_total);
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int to_read = MIN(frames_todo, mixbuff_chunk_frames);
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int to_write = uint64_t(to_read) * uint64_t(preview->preview->preview.size() / 2) / uint64_t(frames_total);
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to_write = MIN(to_write, (preview->preview->preview.size() / 2) - ofs_write);
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preview->playback->mix(mix_chunk.ptrw(), 1.0, to_read);
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for (int i = 0; i < to_write; i++) {
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float max = -1000;
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float min = 1000;
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int from = uint64_t(i) * to_read / to_write;
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int to = (uint64_t(i) + 1) * to_read / to_write;
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to = MIN(to, to_read);
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from = MIN(from, to_read - 1);
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if (to == from) {
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to = from + 1;
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}
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for (int j = from; j < to; j++) {
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max = MAX(max, mix_chunk[j].l);
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max = MAX(max, mix_chunk[j].r);
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min = MIN(min, mix_chunk[j].l);
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min = MIN(min, mix_chunk[j].r);
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}
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uint8_t pfrom = CLAMP((min * 0.5 + 0.5) * 255, 0, 255);
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uint8_t pto = CLAMP((max * 0.5 + 0.5) * 255, 0, 255);
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preview->preview->preview.write[(ofs_write + i) * 2 + 0] = pfrom;
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preview->preview->preview.write[(ofs_write + i) * 2 + 1] = pto;
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}
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frames_todo -= to_read;
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singleton->call_deferred("_update_emit", preview->id);
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}
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preview->playback->stop();
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preview->generating = false;
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}
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Ref<AudioStreamPreview> AudioStreamPreviewGenerator::generate_preview(const Ref<AudioStream> &p_stream) {
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ERR_FAIL_COND_V(p_stream.is_null(), Ref<AudioStreamPreview>());
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if (previews.has(p_stream->get_instance_id())) {
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return previews[p_stream->get_instance_id()].preview;
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}
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//no preview exists
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previews[p_stream->get_instance_id()] = Preview();
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Preview *preview = &previews[p_stream->get_instance_id()];
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preview->base_stream = p_stream;
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preview->playback = preview->base_stream->instance_playback();
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preview->generating = true;
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preview->id = p_stream->get_instance_id();
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float len_s = preview->base_stream->get_length();
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if (len_s == 0) {
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len_s = 60 * 5; //five minutes
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}
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int frames = AudioServer::get_singleton()->get_mix_rate() * len_s;
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Vector<uint8_t> maxmin;
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int pw = frames / 20;
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maxmin.resize(pw * 2);
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{
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uint8_t *ptr = maxmin.ptrw();
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for (int i = 0; i < pw * 2; i++) {
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ptr[i] = 127;
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}
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}
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preview->preview.instance();
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preview->preview->preview = maxmin;
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preview->preview->length = len_s;
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if (preview->playback.is_valid())
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preview->thread = Thread::create(_preview_thread, preview);
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return preview->preview;
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}
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void AudioStreamPreviewGenerator::_bind_methods() {
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ClassDB::bind_method("_update_emit", &AudioStreamPreviewGenerator::_update_emit);
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ClassDB::bind_method(D_METHOD("generate_preview", "stream"), &AudioStreamPreviewGenerator::generate_preview);
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ADD_SIGNAL(MethodInfo("preview_updated", PropertyInfo(Variant::INT, "obj_id")));
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}
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AudioStreamPreviewGenerator *AudioStreamPreviewGenerator::singleton = NULL;
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void AudioStreamPreviewGenerator::_notification(int p_what) {
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if (p_what == NOTIFICATION_PROCESS) {
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List<ObjectID> to_erase;
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for (Map<ObjectID, Preview>::Element *E = previews.front(); E; E = E->next()) {
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if (!E->get().generating) {
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if (E->get().thread) {
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Thread::wait_to_finish(E->get().thread);
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E->get().thread = NULL;
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}
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if (!ObjectDB::get_instance(E->key())) { //no longer in use, get rid of preview
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to_erase.push_back(E->key());
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}
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}
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}
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while (to_erase.front()) {
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previews.erase(to_erase.front()->get());
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to_erase.pop_front();
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}
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}
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}
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AudioStreamPreviewGenerator::AudioStreamPreviewGenerator() {
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singleton = this;
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set_process(true);
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}
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