godot/modules/multiplayer
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
..
doc_classes
editor Remove Signal connect binds 2022-07-29 16:26:13 +02:00
config.py
multiplayer_spawner.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp
scene_cache_interface.h
scene_multiplayer.cpp
scene_multiplayer.h
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
scene_replication_interface.h
scene_replication_state.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
scene_replication_state.h
scene_rpc_interface.cpp
scene_rpc_interface.h
SCsub