mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
d24ee551ec
Previously, an EditorInspector's property name can only be set from outside. Inspectors used for settings needs to respond to changes in editor settings. So a few boilerplate code is almost always needed, including watching for a certain editor setting in `_notification()`. This commit adds a `set_use_settings_style()` function to tell the inspector to watch for editor settings changes on its own. |
||
---|---|---|
.. | ||
editor_export_platform_pc.cpp | ||
editor_export_platform_pc.h | ||
editor_export_platform.cpp | ||
editor_export_platform.h | ||
editor_export_plugin.cpp | ||
editor_export_plugin.h | ||
editor_export_preset.cpp | ||
editor_export_preset.h | ||
editor_export_shared_object.h | ||
editor_export.cpp | ||
editor_export.h | ||
export_template_manager.cpp | ||
export_template_manager.h | ||
project_export.cpp | ||
project_export.h | ||
SCsub |