mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
fe52458154
Happy new year to the wonderful Godot community!
81 lines
3.4 KiB
C++
81 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* multiplayer.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MULTIPLAYER_H
|
|
#define MULTIPLAYER_H
|
|
|
|
#include "core/variant/binder_common.h"
|
|
|
|
#include "core/string/string_name.h"
|
|
|
|
namespace Multiplayer {
|
|
|
|
enum TransferMode {
|
|
TRANSFER_MODE_UNRELIABLE,
|
|
TRANSFER_MODE_UNRELIABLE_ORDERED,
|
|
TRANSFER_MODE_RELIABLE
|
|
};
|
|
|
|
enum RPCMode {
|
|
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
|
|
RPC_MODE_ANY_PEER, // Any peer can call this RPC
|
|
RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC
|
|
};
|
|
|
|
struct RPCConfig {
|
|
StringName name;
|
|
RPCMode rpc_mode = RPC_MODE_DISABLED;
|
|
bool call_local = false;
|
|
TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
|
|
int channel = 0;
|
|
|
|
bool operator==(RPCConfig const &p_other) const {
|
|
return name == p_other.name;
|
|
}
|
|
};
|
|
|
|
struct SortRPCConfig {
|
|
StringName::AlphCompare compare;
|
|
bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
|
|
return compare(p_a.name, p_b.name);
|
|
}
|
|
};
|
|
|
|
}; // namespace Multiplayer
|
|
|
|
// This is needed for proper docs generation (i.e. not "Multiplayer."-prefixed).
|
|
typedef Multiplayer::RPCMode RPCMode;
|
|
typedef Multiplayer::TransferMode TransferMode;
|
|
|
|
VARIANT_ENUM_CAST(RPCMode);
|
|
VARIANT_ENUM_CAST(TransferMode);
|
|
|
|
#endif // MULTIPLAYER_H
|