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a248c318de
Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control. Update doc/classes/ScriptEditor.xml script_editor_plugin.cpp script_editor_plugin.h script_text_editor.cpp script_text_editor.h
250 lines
7.9 KiB
C++
250 lines
7.9 KiB
C++
/**************************************************************************/
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/* script_text_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SCRIPT_TEXT_EDITOR_H
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#define SCRIPT_TEXT_EDITOR_H
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#include "scene/gui/color_picker.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "script_editor_plugin.h"
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class ConnectionInfoDialog : public AcceptDialog {
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GDCLASS(ConnectionInfoDialog, AcceptDialog);
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Label *method;
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Tree *tree;
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virtual void ok_pressed();
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public:
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void popup_connections(String p_method, Vector<Node *> p_nodes);
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ConnectionInfoDialog();
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};
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class ScriptTextEditor : public ScriptEditorBase {
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GDCLASS(ScriptTextEditor, ScriptEditorBase);
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CodeTextEditor *code_editor;
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RichTextLabel *warnings_panel;
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Ref<Script> script;
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bool script_is_valid;
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bool editor_enabled;
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Vector<String> functions;
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List<Connection> missing_connections;
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Vector<String> member_keywords;
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HBoxContainer *edit_hb;
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MenuButton *edit_menu;
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MenuButton *search_menu;
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MenuButton *goto_menu;
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PopupMenu *bookmarks_menu;
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PopupMenu *breakpoints_menu;
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PopupMenu *highlighter_menu;
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PopupMenu *context_menu;
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PopupMenu *convert_case;
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GotoLineDialog *goto_line_dialog;
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ScriptEditorQuickOpen *quick_open;
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ConnectionInfoDialog *connection_info_dialog;
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PopupPanel *color_panel;
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ColorPicker *color_picker;
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Vector2 color_position;
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String color_args;
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void _update_member_keywords();
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struct ColorsCache {
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Color symbol_color;
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Color keyword_color;
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Color control_flow_keyword_color;
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Color basetype_color;
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Color type_color;
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Color usertype_color;
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Color comment_color;
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Color string_color;
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} colors_cache;
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bool theme_loaded;
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enum {
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EDIT_UNDO,
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EDIT_REDO,
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EDIT_CUT,
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EDIT_COPY,
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EDIT_PASTE,
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EDIT_SELECT_ALL,
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EDIT_COMPLETE,
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EDIT_AUTO_INDENT,
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EDIT_TRIM_TRAILING_WHITESAPCE,
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EDIT_CONVERT_INDENT_TO_SPACES,
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EDIT_CONVERT_INDENT_TO_TABS,
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EDIT_TOGGLE_COMMENT,
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EDIT_MOVE_LINE_UP,
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EDIT_MOVE_LINE_DOWN,
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EDIT_INDENT_RIGHT,
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EDIT_INDENT_LEFT,
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EDIT_DELETE_LINE,
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EDIT_DUPLICATE_SELECTION,
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EDIT_PICK_COLOR,
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EDIT_TO_UPPERCASE,
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EDIT_TO_LOWERCASE,
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EDIT_CAPITALIZE,
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EDIT_EVALUATE,
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EDIT_TOGGLE_FOLD_LINE,
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EDIT_FOLD_ALL_LINES,
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EDIT_UNFOLD_ALL_LINES,
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SEARCH_FIND,
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SEARCH_FIND_NEXT,
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SEARCH_FIND_PREV,
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SEARCH_REPLACE,
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SEARCH_LOCATE_FUNCTION,
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SEARCH_GOTO_LINE,
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SEARCH_IN_FILES,
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REPLACE_IN_FILES,
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BOOKMARK_TOGGLE,
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BOOKMARK_GOTO_NEXT,
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BOOKMARK_GOTO_PREV,
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BOOKMARK_REMOVE_ALL,
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DEBUG_TOGGLE_BREAKPOINT,
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DEBUG_REMOVE_ALL_BREAKPOINTS,
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DEBUG_GOTO_NEXT_BREAKPOINT,
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DEBUG_GOTO_PREV_BREAKPOINT,
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HELP_CONTEXTUAL,
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LOOKUP_SYMBOL,
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};
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void _enable_code_editor();
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protected:
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void _update_breakpoint_list();
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void _breakpoint_item_pressed(int p_idx);
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void _breakpoint_toggled(int p_row);
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void _validate_script(); // No longer virtual.
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void _update_bookmark_list();
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void _bookmark_item_pressed(int p_idx);
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static void _code_complete_scripts(void *p_ud, const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_force);
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void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_force);
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void _load_theme_settings();
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void _set_theme_for_script();
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void _show_warnings_panel(bool p_show);
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void _warning_clicked(Variant p_line);
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static void _bind_methods();
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Map<String, SyntaxHighlighter *> highlighters;
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void _change_syntax_highlighter(int p_idx);
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void _edit_option(int p_op);
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void _edit_option_toggle_inline_comment();
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void _make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos);
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void _text_edit_gui_input(const Ref<InputEvent> &ev);
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void _color_changed(const Color &p_color);
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void _prepare_edit_menu();
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void _goto_line(int p_line) { goto_line(p_line); }
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void _lookup_symbol(const String &p_symbol, int p_row, int p_column);
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void _lookup_connections(int p_row, String p_method);
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void _convert_case(CodeTextEditor::CaseStyle p_case);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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String _get_absolute_path(const String &rel_path);
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public:
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void _update_connected_methods();
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virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
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virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
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void update_toggle_scripts_button();
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virtual void apply_code();
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virtual RES get_edited_resource() const;
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virtual void set_edited_resource(const RES &p_res);
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virtual void enable_editor();
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virtual Vector<String> get_functions();
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virtual void reload_text();
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virtual String get_name();
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virtual Ref<Texture> get_icon();
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virtual bool is_unsaved();
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virtual Variant get_edit_state();
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virtual void set_edit_state(const Variant &p_state);
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virtual void ensure_focus();
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virtual void trim_trailing_whitespace();
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virtual void insert_final_newline();
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virtual void convert_indent_to_spaces();
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virtual void convert_indent_to_tabs();
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virtual void tag_saved_version();
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virtual void goto_line(int p_line, bool p_with_error = false);
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void goto_line_selection(int p_line, int p_begin, int p_end);
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void goto_line_centered(int p_line);
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virtual void set_executing_line(int p_line);
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virtual void clear_executing_line();
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virtual void reload(bool p_soft);
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virtual void get_breakpoints(List<int> *p_breakpoints);
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virtual void add_callback(const String &p_function, PoolStringArray p_args);
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virtual void update_settings();
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virtual bool show_members_overview();
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virtual void set_tooltip_request_func(String p_method, Object *p_obj);
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virtual void set_debugger_active(bool p_active);
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Control *get_edit_menu();
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Control *get_code_editor_text_edit();
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virtual void clear_edit_menu();
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static void register_editor();
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virtual void validate();
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ScriptTextEditor();
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~ScriptTextEditor();
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};
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#endif // SCRIPT_TEXT_EDITOR_H
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