godot/scene
Rémi Verschelde 172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
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2d Merge pull request #88862 from smix8/split_physics_classes 2024-02-27 16:37:07 +01:00
3d Merge pull request #88798 from Malcolmnixon/xr-body-tracker 2024-02-28 09:34:40 +01:00
animation [Animation] Improvements to Tween memory management 2024-02-26 18:58:03 +01:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #88577 from davthedev/itemlist-light-refactor 2024-02-29 13:54:03 +01:00
main Add option to add built-in strings in the POT generation 2024-02-28 11:34:26 -03:00
resources Merge pull request #88664 from RandomShaper/res_load_modes 2024-02-29 13:54:07 +01:00
theme Merge pull request #88577 from davthedev/itemlist-light-refactor 2024-02-29 13:54:03 +01:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Merge pull request #88798 from Malcolmnixon/xr-body-tracker 2024-02-28 09:34:40 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
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