godot/scene
Yuri Sizov d0e26572fe Hide the dialog_text property from FileDialog
It's useless in `FileDialog`, because dialogs can have either
a text label or a custom layout, and `FileDialog` already
has a custom layout.
2023-09-11 16:24:54 +02:00
..
2d Improve TileMap performances by using quadrants only for rendering 2023-09-08 15:33:43 +02:00
3d Introduce the concept of global theme contexts 2023-09-06 19:40:43 +02:00
animation Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
audio remove some dead declarations in audio_stream_player.h 2023-09-09 14:12:27 +02:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Hide the dialog_text property from FileDialog 2023-09-11 16:24:54 +02:00
main Register theme properties with ThemeDB 2023-09-11 13:45:23 +02:00
resources Merge pull request #81452 from tcoxon/fix_57271 2023-09-08 23:16:05 +02:00
theme Merge pull request #81312 from YuriSizov/theme-static-binds 2023-09-11 15:38:06 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Clean up/refactor GraphNode and make it more flexible 2023-09-07 17:29:06 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00