godot/core/string
2022-10-15 17:57:54 -05:00
..
char_range.inc [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
char_utils.h [TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
locales.h HarfBuzz: Update to version 5.2.0, add new Unicode 15 blocks and scripts. 2022-09-17 23:19:11 +03:00
node_path.cpp implement bone renamer in importer 2022-07-01 03:55:28 +09:00
node_path.h implement bone renamer in importer 2022-07-01 03:55:28 +09:00
optimized_translation.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
optimized_translation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.cpp Variant memory pools 2022-07-04 12:01:46 +01:00
print_string.h Variant memory pools 2022-07-04 12:01:46 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_buffer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name.cpp Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
string_name.h Implement Scene Unique Nodes 2022-04-25 12:19:17 +02:00
translation_po.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
translation_po.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
translation.h Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
ucaps.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ustring.cpp Fix big negative numbers printing incorrect decimals in num_real 2022-10-15 17:57:54 -05:00
ustring.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00