mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
cfb555a081
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work. |
||
---|---|---|
.. | ||
doc_classes | ||
icons | ||
config.py | ||
csg_gizmos.cpp | ||
csg_gizmos.h | ||
csg_shape.cpp | ||
csg_shape.h | ||
csg.cpp | ||
csg.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |