godot/modules/csg
jfons cfb555a081 Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
..
doc_classes Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
csg_gizmos.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
csg_gizmos.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
csg_shape.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
csg_shape.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
csg.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
csg.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00