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shaders
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Rename several transform built-ins in shaders
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2022-03-18 12:10:55 +03:00 |
storage
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Add Vector4 to VisualShader
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2022-04-12 19:09:29 +02:00 |
rasterizer_canvas_gles3.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
rasterizer_canvas_gles3.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
rasterizer_gles3.cpp
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Extract global variable, shader and material storage
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2022-03-31 21:49:42 +11:00 |
rasterizer_gles3.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
rasterizer_scene_gles3.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
rasterizer_scene_gles3.h
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Enable 16-bit shadow atlas by default in the RenderingServer methods
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2022-02-04 16:41:08 +01:00 |
rasterizer_storage_gles3.cpp
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
rasterizer_storage_gles3.h
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
shader_gles3.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
shader_gles3.h
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Remove mistakenly added author info
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2022-01-12 20:49:59 -08:00 |
texture_loader_gles3.cpp
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Style: Apply clang-tidy to current code, add readability-redundant-member-init
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2022-04-04 21:49:51 +02:00 |
texture_loader_gles3.h
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |