Godot Engine – Multi-platform 2D and 3D game engine
Go to file
2024-11-12 12:25:52 +01:00
.github Bump version to 4.3.1-rc 2024-08-15 11:35:17 +02:00
core WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks 2024-09-17 09:55:10 +02:00
doc i18n: Sync translations with Weblate 2024-09-17 20:46:20 +02:00
drivers Fix for GLES3 radiance cubemap update 2024-09-17 10:00:12 +02:00
editor i18n: Sync translations with Weblate 2024-09-17 20:46:20 +02:00
main Fixes godot crash or give unclear message when exporting with invalid args 2024-09-17 08:57:44 +02:00
misc [macOS] Update Vulkan SDK install script. 2024-11-05 17:00:35 +01:00
modules LSP: Don't use smart resolve for completion 2024-09-17 08:57:46 +02:00
platform Windows: Avoid child processes inheriting all file handles 2024-11-12 12:25:52 +01:00
scene Fix syncing PhysicalBone internal poses individually 2024-09-17 09:59:53 +02:00
servers RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero 2024-09-17 08:57:44 +02:00
tests Object: Add tests about the safety of tail destruction 2024-09-17 08:57:45 +02:00
thirdparty certs: Sync with Mozilla bundle as of Oct 19, 2024 2024-11-05 21:09:27 +01:00
.clang-format
.clang-tidy CI: Add pre-commit hook for clang-tidy 2024-06-17 11:27:18 -05:00
.editorconfig CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
.git-blame-ignore-revs Template format commit to .git-blame-ignore-revs 2024-03-08 08:33:06 -06:00
.gitattributes Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
.gitignore Ignore Kate's build file 2024-06-05 12:54:33 -03:00
.mailmap Update AUTHORS and DONORS list 2024-09-17 20:47:01 +02:00
.pre-commit-config.yaml CI: Add svgo pre-commit hook 2024-06-23 08:14:54 -05:00
AUTHORS.md Update AUTHORS and DONORS list 2024-09-17 20:47:01 +02:00
CHANGELOG.md Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
CONTRIBUTING.md Update godot documentation contribution link 2024-07-20 20:51:11 -06:00
COPYRIGHT.txt Remove unused Bitstream Vera license 2024-07-26 22:51:09 -03:00
DONORS.md Update AUTHORS and DONORS list 2024-09-17 20:47:01 +02:00
gles3_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
glsl_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
godot.manifest Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
icon_outlined.png
icon_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
icon.png
icon.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
LICENSE.txt
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png
logo_outlined.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
logo.png
logo.svg Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
methods.py [Buildsystem] Improve cache handling 2024-09-17 08:57:45 +02:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
pyproject.toml CI: Migrate codespell logic to pyproject.toml 2024-06-03 10:19:58 -05:00
README.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
SConstruct [Buildsystem] Improve cache handling 2024-09-17 08:57:45 +02:00
scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.3.1-rc 2024-08-15 11:35:17 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs