godot/core/string
Omar Polo bd448e5535 Rename or refactor macros to avoid leading underscores
These are not used consistently and some can conflict with
system-specific defines.  While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
..
locales.h Improve locale detection. 2022-01-18 14:30:00 +02:00
node_path.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node_path.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
optimized_translation.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
optimized_translation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_buffer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation_po.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation_po.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation.cpp Fix locale always selecting translation instead of "en", when no match found. 2022-01-19 16:46:48 +02:00
translation.h Improve locale detection. 2022-01-18 14:30:00 +02:00
ucaps.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ustring.cpp Rename or refactor macros to avoid leading underscores 2022-01-20 20:29:15 +01:00
ustring.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00