godot/core/config
Rémi Verschelde f21f75eb6f
Project Manager: Fix hacky code for project rename
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.

Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.

Fixes #25661.
2022-11-29 15:38:22 +01:00
..
engine.cpp Implement adjusting the maximum number of physics steps per rendered frame 2022-10-09 23:00:09 +02:00
engine.h Implement adjusting the maximum number of physics steps per rendered frame 2022-10-09 23:00:09 +02:00
project_settings.cpp Project Manager: Fix hacky code for project rename 2022-11-29 15:38:22 +01:00
project_settings.h Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. 2022-09-18 11:17:22 +10:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00