mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
d8ff69d53c
This allows to include script_instance.h directly in the generated gdvirtual.gen.inc, and remove excessive includes from the codebase. This should also allow Resource to use GDVIRTUAL macros, which wasn't possible previously due to a circular dependency.
64 lines
3.0 KiB
C++
64 lines
3.0 KiB
C++
/**************************************************************************/
|
|
/* engine_profiler.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef ENGINE_PROFILER_H
|
|
#define ENGINE_PROFILER_H
|
|
|
|
#include "core/object/gdvirtual.gen.inc"
|
|
#include "core/object/ref_counted.h"
|
|
|
|
class EngineProfiler : public RefCounted {
|
|
GDCLASS(EngineProfiler, RefCounted);
|
|
|
|
private:
|
|
String registration;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void toggle(bool p_enable, const Array &p_opts);
|
|
virtual void add(const Array &p_data);
|
|
virtual void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
|
|
|
|
Error bind(const String &p_name);
|
|
Error unbind();
|
|
bool is_bound() const { return registration.length() > 0; }
|
|
|
|
GDVIRTUAL2(_toggle, bool, Array);
|
|
GDVIRTUAL1(_add_frame, Array);
|
|
GDVIRTUAL4(_tick, double, double, double, double);
|
|
|
|
EngineProfiler() {}
|
|
virtual ~EngineProfiler();
|
|
};
|
|
|
|
#endif // ENGINE_PROFILER_H
|