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110 lines
4.9 KiB
XML
110 lines
4.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsDirectSpaceState3DExtension" inherits="PhysicsDirectSpaceState3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Provides virtual methods that can be overridden to create custom [PhysicsDirectSpaceState3D] implementations.
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</brief_description>
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<description>
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This class extends [PhysicsDirectSpaceState3D] by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
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Intended for use with GDExtension to create custom implementations of [PhysicsDirectSpaceState3D].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_cast_motion" qualifiers="virtual">
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<return type="bool" />
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<param index="0" name="shape_rid" type="RID" />
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<param index="1" name="transform" type="Transform3D" />
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<param index="2" name="motion" type="Vector3" />
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<param index="3" name="margin" type="float" />
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<param index="4" name="collision_mask" type="int" />
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<param index="5" name="collide_with_bodies" type="bool" />
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<param index="6" name="collide_with_areas" type="bool" />
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<param index="7" name="closest_safe" type="float*" />
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<param index="8" name="closest_unsafe" type="float*" />
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<param index="9" name="info" type="PhysicsServer3DExtensionShapeRestInfo*" />
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<description>
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</description>
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</method>
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<method name="_collide_shape" qualifiers="virtual">
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<return type="bool" />
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<param index="0" name="shape_rid" type="RID" />
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<param index="1" name="transform" type="Transform3D" />
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<param index="2" name="motion" type="Vector3" />
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<param index="3" name="margin" type="float" />
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<param index="4" name="collision_mask" type="int" />
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<param index="5" name="collide_with_bodies" type="bool" />
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<param index="6" name="collide_with_areas" type="bool" />
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<param index="7" name="results" type="void*" />
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<param index="8" name="max_results" type="int" />
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<param index="9" name="result_count" type="int32_t*" />
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<description>
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</description>
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</method>
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<method name="_get_closest_point_to_object_volume" qualifiers="virtual const">
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<return type="Vector3" />
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<param index="0" name="object" type="RID" />
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<param index="1" name="point" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="_intersect_point" qualifiers="virtual">
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<return type="int" />
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<param index="0" name="position" type="Vector3" />
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<param index="1" name="collision_mask" type="int" />
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<param index="2" name="collide_with_bodies" type="bool" />
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<param index="3" name="collide_with_areas" type="bool" />
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<param index="4" name="results" type="PhysicsServer3DExtensionShapeResult*" />
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<param index="5" name="max_results" type="int" />
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<description>
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</description>
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</method>
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<method name="_intersect_ray" qualifiers="virtual">
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<return type="bool" />
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<param index="0" name="from" type="Vector3" />
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<param index="1" name="to" type="Vector3" />
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<param index="2" name="collision_mask" type="int" />
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<param index="3" name="collide_with_bodies" type="bool" />
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<param index="4" name="collide_with_areas" type="bool" />
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<param index="5" name="hit_from_inside" type="bool" />
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<param index="6" name="hit_back_faces" type="bool" />
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<param index="7" name="pick_ray" type="bool" />
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<param index="8" name="result" type="PhysicsServer3DExtensionRayResult*" />
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<description>
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</description>
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</method>
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<method name="_intersect_shape" qualifiers="virtual">
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<return type="int" />
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<param index="0" name="shape_rid" type="RID" />
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<param index="1" name="transform" type="Transform3D" />
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<param index="2" name="motion" type="Vector3" />
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<param index="3" name="margin" type="float" />
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<param index="4" name="collision_mask" type="int" />
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<param index="5" name="collide_with_bodies" type="bool" />
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<param index="6" name="collide_with_areas" type="bool" />
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<param index="7" name="result_count" type="PhysicsServer3DExtensionShapeResult*" />
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<param index="8" name="max_results" type="int" />
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<description>
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</description>
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</method>
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<method name="_rest_info" qualifiers="virtual">
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<return type="bool" />
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<param index="0" name="shape_rid" type="RID" />
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<param index="1" name="transform" type="Transform3D" />
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<param index="2" name="motion" type="Vector3" />
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<param index="3" name="margin" type="float" />
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<param index="4" name="collision_mask" type="int" />
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<param index="5" name="collide_with_bodies" type="bool" />
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<param index="6" name="collide_with_areas" type="bool" />
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<param index="7" name="rest_info" type="PhysicsServer3DExtensionShapeRestInfo*" />
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<description>
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</description>
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</method>
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<method name="is_body_excluded_from_query" qualifiers="const">
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<return type="bool" />
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<param index="0" name="body" type="RID" />
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<description>
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</description>
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</method>
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</methods>
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</class>
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