godot/misc/dist
Fabio Alessandrelli cc4612277b [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:46:22 +01:00
..
document_icons [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 2021-09-20 13:12:34 +03:00
html [HTML5] PWA service worker prefers cached version. 2022-02-06 18:46:22 +01:00
ios_xcode [iOS] Fix iOS export with manually specified signing/provisioning data. 2022-01-25 17:13:03 +02:00
linux Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
osx [macOS] Add entitlements required by OIDN JIT for the editor build. 2021-10-21 14:42:48 +03:00
osx_template.app/Contents [macOS export] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-18 11:11:02 +02:00
osx_tools.app/Contents Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shell Merge pull request #56311 from Calinou/default-allow-hidpi 2022-01-13 09:33:00 +01:00
uwp_template Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
windows Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00