godot/doc/classes/RDPipelineColorBlendState.xml
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Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineColorBlendState" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Pipeline color blend state (used by [RenderingDevice]).
</brief_description>
<description>
This object is used by [RenderingDevice].
</description>
<tutorials>
</tutorials>
<members>
<member name="attachments" type="RDPipelineColorBlendStateAttachment[]" setter="set_attachments" getter="get_attachments" default="[]">
The attachments that are blended together.
</member>
<member name="blend_constant" type="Color" setter="set_blend_constant" getter="get_blend_constant" default="Color(0, 0, 0, 1)">
The constant color to blend with. See also [method RenderingDevice.draw_list_set_blend_constants].
</member>
<member name="enable_logic_op" type="bool" setter="set_enable_logic_op" getter="get_enable_logic_op" default="false">
If [code]true[/code], performs the logic operation defined in [member logic_op].
</member>
<member name="logic_op" type="int" setter="set_logic_op" getter="get_logic_op" enum="RenderingDevice.LogicOperation" default="0">
The logic operation to perform for blending. Only effective if [member enable_logic_op] is [code]true[/code].
</member>
</members>
</class>