mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
a4005221f5
[ci skip]
400 lines
12 KiB
XML
400 lines
12 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Light2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Node that casts light in a 2D environment.
|
|
</brief_description>
|
|
<description>
|
|
Node that casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_color" qualifiers="const">
|
|
<return type="Color">
|
|
</return>
|
|
<description>
|
|
Return the color of the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_energy" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the energy value of the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_height" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the height of the Light2D. Used with 2D normalmapping.
|
|
</description>
|
|
</method>
|
|
<method name="get_item_cull_mask" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_item_shadow_cull_mask" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_layer_range_max" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Set the maximum layer value of objects of the scene that are affected by the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_layer_range_min" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Get the minimum layer value of objects of the scene that are affected by the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_mode" qualifiers="const">
|
|
<return type="int" enum="Light2D.Mode">
|
|
</return>
|
|
<description>
|
|
Return the current mode set to the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_shadow_buffer_size" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Return the shadow buffer size.
|
|
</description>
|
|
</method>
|
|
<method name="get_shadow_color" qualifiers="const">
|
|
<return type="Color">
|
|
</return>
|
|
<description>
|
|
Return the color of casted shadows for this Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_shadow_filter" qualifiers="const">
|
|
<return type="int" enum="Light2D.ShadowFilter">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_shadow_gradient_length" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_shadow_smooth" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="get_texture" qualifiers="const">
|
|
<return type="Texture">
|
|
</return>
|
|
<description>
|
|
Return the texture of the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_texture_offset" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Return the offset of the light texture.
|
|
</description>
|
|
</method>
|
|
<method name="get_texture_scale" qualifiers="const">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Return the scale value of the light texture.
|
|
</description>
|
|
</method>
|
|
<method name="get_z_range_max" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Get the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="get_z_range_min" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Get the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="is_editor_only" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="is_enabled" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return true if the Light2D is enabled, false if it is not.
|
|
</description>
|
|
</method>
|
|
<method name="is_shadow_enabled" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return true if shadow casting is enabled for this Light2D, else return false.
|
|
</description>
|
|
</method>
|
|
<method name="set_color">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="color" type="Color">
|
|
</argument>
|
|
<description>
|
|
Set the color of the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="set_editor_only">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="editor_only" type="bool">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_enabled">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="enabled" type="bool">
|
|
</argument>
|
|
<description>
|
|
Switches the Light2D on or off, depending on the 'enabled' parameter.
|
|
</description>
|
|
</method>
|
|
<method name="set_energy">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="energy" type="float">
|
|
</argument>
|
|
<description>
|
|
Set the energy value of the Light2D. The bigger the value, the stronger the light.
|
|
</description>
|
|
</method>
|
|
<method name="set_height">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="height" type="float">
|
|
</argument>
|
|
<description>
|
|
Set the height of the Light2D. Used with 2D normalmapping.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_cull_mask">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="item_cull_mask" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the item mask of the Light2D to 'item_mask' value.
|
|
</description>
|
|
</method>
|
|
<method name="set_item_shadow_cull_mask">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="item_shadow_cull_mask" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the item shadow mask to 'item_shadow_mask' value.
|
|
</description>
|
|
</method>
|
|
<method name="set_layer_range_max">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="layer" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the maximum layer value of objects of the scene that are affected by the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="set_layer_range_min">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="layer" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the minimum layer value of objects of the scene that are affected by the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="set_mode">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="mode" type="int" enum="Light2D.Mode">
|
|
</argument>
|
|
<description>
|
|
Set the behaviour mode of the Light2D. Use constants defined in the constants section.
|
|
</description>
|
|
</method>
|
|
<method name="set_shadow_buffer_size">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="size" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the shadow buffer size.
|
|
</description>
|
|
</method>
|
|
<method name="set_shadow_color">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="shadow_color" type="Color">
|
|
</argument>
|
|
<description>
|
|
Set the color of casted shadows for this Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="set_shadow_enabled">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="enabled" type="bool">
|
|
</argument>
|
|
<description>
|
|
Enable or disable shadows casting from this Light2D according to the 'enabled' parameter.
|
|
</description>
|
|
</method>
|
|
<method name="set_shadow_filter">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="filter" type="int" enum="Light2D.ShadowFilter">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_shadow_gradient_length">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="multiplier" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_shadow_smooth">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="smooth" type="float">
|
|
</argument>
|
|
<description>
|
|
</description>
|
|
</method>
|
|
<method name="set_texture">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="texture" type="Texture">
|
|
</argument>
|
|
<description>
|
|
Set the texture of the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="set_texture_offset">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="texture_offset" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Set the offset of the light texture.
|
|
</description>
|
|
</method>
|
|
<method name="set_texture_scale">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="texture_scale" type="float">
|
|
</argument>
|
|
<description>
|
|
Set the scale value of the light texture.
|
|
</description>
|
|
</method>
|
|
<method name="set_z_range_max">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="z" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the maximum Z value that objects of the scene can be in order to be affected by the Light2D.
|
|
</description>
|
|
</method>
|
|
<method name="set_z_range_min">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="z" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the minimum Z value that objects of the scene have to be in order to be affected by the Light2D.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="color" type="Color" setter="set_color" getter="get_color">
|
|
</member>
|
|
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only">
|
|
</member>
|
|
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled">
|
|
</member>
|
|
<member name="energy" type="float" setter="set_energy" getter="get_energy">
|
|
</member>
|
|
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode">
|
|
</member>
|
|
<member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset">
|
|
</member>
|
|
<member name="range_height" type="float" setter="set_height" getter="get_height">
|
|
</member>
|
|
<member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask">
|
|
</member>
|
|
<member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max">
|
|
</member>
|
|
<member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min">
|
|
</member>
|
|
<member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max">
|
|
</member>
|
|
<member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min">
|
|
</member>
|
|
<member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size">
|
|
</member>
|
|
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color">
|
|
</member>
|
|
<member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled">
|
|
</member>
|
|
<member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter">
|
|
</member>
|
|
<member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth">
|
|
</member>
|
|
<member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length">
|
|
</member>
|
|
<member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask">
|
|
</member>
|
|
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
|
</member>
|
|
<member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="MODE_ADD" value="0">
|
|
Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light.
|
|
</constant>
|
|
<constant name="MODE_SUB" value="1">
|
|
Subtract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
|
|
</constant>
|
|
<constant name="MODE_MIX" value="2">
|
|
Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
|
|
</constant>
|
|
<constant name="MODE_MASK" value="3">
|
|
The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
|
|
</constant>
|
|
</constants>
|
|
</class>
|