godot/core/string
2022-01-24 16:22:59 +02:00
..
locales.h Improve locale detection. 2022-01-18 14:30:00 +02:00
node_path.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node_path.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
optimized_translation.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
optimized_translation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
print_string.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
string_buffer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
string_name.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation_po.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation_po.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
translation.cpp Fix locale always selecting translation instead of "en", when no match found. 2022-01-19 16:46:48 +02:00
translation.h Improve locale detection. 2022-01-18 14:30:00 +02:00
ucaps.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
ustring.cpp [Windows] Add support for handling network share paths. 2022-01-24 16:22:59 +02:00
ustring.h [Windows] Add support for handling network share paths. 2022-01-24 16:22:59 +02:00