godot/doc/classes/InputEventAction.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

27 lines
1007 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventAction" inherits="InputEvent" category="Core" version="3.1">
<brief_description>
Input event type for actions.
</brief_description>
<description>
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code]. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#actions
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="action" type="String" setter="set_action" getter="get_action">
The action's name. Actions are accessed via this [String].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
If [code]true[/code] the action's state is pressed. If [code]false[/code] the action's state is released.
</member>
</members>
<constants>
</constants>
</class>