godot/modules/gridmap
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
doc_classes Update docs to version 4.0 2020-01-31 17:15:41 -08:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
grid_map_editor_plugin.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
grid_map_editor_plugin.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
grid_map.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
grid_map.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00