mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 22:23:04 +00:00
e71c20099c
Also increase AppVeyor cache size to 1024, should match what is available for us in the free plan: https://www.appveyor.com/docs/build-cache/#cache-size-beta And drop obsolete debug_release option for Windows, superseded by target=release and debug_symbols=yes.
108 lines
3.6 KiB
YAML
108 lines
3.6 KiB
YAML
language: cpp
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# OS config, depends on actual 'os' in build matrix
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dist: trusty
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sudo: false
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env:
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global:
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- SCONS_CACHE=$HOME/.scons_cache
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- SCONS_CACHE_LIMIT=1024
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- OPTIONS="debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes"
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- secure: "QLFRizqry/Y5pnEZvDlQz5S3YydQ+600u4rHEzFgUTd0heYeQaETXAQeMzp0ymuG1BkdRAl5YJoLVJgAzjwI9hrvugvoUlh2//SfpqZCHN/Q1fYbtGgNTn01R3VFEpcfYQL93I2EjrxVm0WTM4PwCvMO+hU0aWTRDvCt1Lty0kMR+RMDQOO/woqunoXh5wvFNxTJJkAmuLe0v962DJYOIwJAnqMLR0aFYjmeQJ20bc/2X5oLt+WuJDuf/lGj6WSlD6z/o/kL3YxHoUyw4A/HAZ2IX0IfNHKuay60ESWzl/NlobnePiPwHAE2pdDVu//q16fanb9VeYnBYRFse49TpFRb86Lo+Qz8nKDJqpQEIY0YKNCFqekrubqTM++Lj6QvGpykQZNxUhybmELcEsRG4PS0UMvCpebdnJD46nNB+DtO2Lgb4xXDLQwpq19z1wizq/XDQ5hz61TIIx8+i8TsgdSQKCTeWovd4HcD4CVjAD5XTLGgyRmI/zC2d+lTnKo6W9diLq/bX/Goq2QPeaTPABqv817IaJka2JyugQ7Qal/+gNTjYRRsimRCL9B2tVh+Uh8rWhTFhQL4QbP5P65HF+p8qojUzqtAhPMbZ8mxUtNukUI3liVgPgiMss96sG0nTVglFgkkAkEjIMFnqMSKnTfG812K4jIhp2jCO2Q3NeI="
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cache:
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directories:
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- $SCONS_CACHE
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matrix:
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include:
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- env: STATIC_CHECKS=yes
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os: linux
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compiler: gcc
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addons:
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apt:
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sources:
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- llvm-toolchain-trusty-6.0
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- ubuntu-toolchain-r-test
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packages:
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- clang-format-6.0
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- libstdc++6 # >= 4.9 needed for clang-format-6.0
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coverity_scan:
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project:
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name: "godotengine/godot"
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description: "Godot Engine Coverity scans"
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notification_email: coverity@godotengine.org
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build_command_prepend: ""
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build_command: "scons p=x11 -j2 $OPTIONS"
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branch_pattern: coverity_scan
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- env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no"
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os: linux
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compiler: gcc
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addons:
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apt:
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sources:
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- mono
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packages:
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- &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
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- &linux_mono_deps [mono-devel, msbuild]
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- env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
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os: linux
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compiler: clang
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addons:
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apt:
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packages:
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- *linux_deps
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- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
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os: linux
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compiler: clang
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- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang
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os: osx
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compiler: clang
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- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
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os: osx
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compiler: clang
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- env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc
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os: linux
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compiler: gcc
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addons:
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apt:
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packages:
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- *linux_deps
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before_install:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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unset SCONS_CACHE;
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fi
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install:
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- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
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misc/travis/android-tools-linux.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
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misc/travis/scons-local-osx.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
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misc/travis/android-tools-osx.sh;
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fi
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before_script:
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- if [ "$GODOT_TARGET" = "android" ]; then
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export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
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export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
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fi
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script:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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sh ./misc/travis/clang-format.sh;
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else
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scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $EXTRA_ARGS $OPTIONS;
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fi
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