godot/scene/3d
2016-11-09 23:55:06 -03:00
..
area.cpp Fix #6480, area duplicated param 2016-09-29 18:12:45 +02:00
area.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
baked_light_instance.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
baked_light_instance.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
body_shape.cpp Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
body_shape.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
bone_attachment.cpp BoneAttachments now position themselves instantly during bind. 2016-04-15 11:32:10 +01:00
bone_attachment.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
camera.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
camera.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
character_camera.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
character_camera.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_object.cpp Merge pull request #2698 from Faless/add_area_fix 2016-01-23 23:07:23 -03:00
collision_object.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
collision_polygon.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_polygon.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
immediate_geometry.cpp expose GeometryInstance.get_aabb() etc fixes #6587 2016-09-22 23:06:07 +02:00
immediate_geometry.h Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398 2016-09-06 19:31:44 -03:00
interpolated_camera.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
interpolated_camera.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
light.cpp all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
light.h all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
listener.cpp Added listener spatial node. 2016-03-20 02:10:04 +00:00
listener.h Added listener spatial node. 2016-03-20 02:10:04 +00:00
mesh_instance.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
mesh_instance.h Changed import workflow 2016-05-27 14:19:11 -03:00
multimesh_instance.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
multimesh_instance.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
navigation_mesh.cpp all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
navigation_mesh.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
navigation.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
particles.cpp PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
particles.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
path.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
physics_body.cpp Send body inout notifications after state is applied, fixes #4683 2016-06-17 16:45:10 -03:00
physics_body.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
physics_joint.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
physics_joint.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
portal.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
portal.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
position_3d.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
position_3d.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
proximity_group.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
proximity_group.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
quad.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
quad.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ray_cast.cpp Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
ray_cast.h Port collision and layer masks to 3D, fixes #1759 2016-04-09 22:11:12 +03:00
remote_transform.cpp Remote transform node (for 3d) 2016-07-14 16:37:26 +02:00
remote_transform.h Remote transform node (for 3d) 2016-07-14 16:37:26 +02:00
room_instance.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
room_instance.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
scenario_fx.cpp -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
scenario_fx.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
skeleton.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
skeleton.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_indexer.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_indexer.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial_player.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_player.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
spatial_sample_player.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
spatial_sample_player.h -Added configuration warning system for nodes 2016-05-17 18:28:44 -03:00
spatial_stream_player.cpp Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
spatial_stream_player.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
spatial.cpp better rewording 2016-06-11 17:25:43 -03:00
spatial.h Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
sprite_3d.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
sprite_3d.h Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
test_cube.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
test_cube.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
vehicle_body.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
vehicle_body.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
visibility_notifier.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
visibility_notifier.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
visual_instance.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
visual_instance.h -Many many fixes 2016-10-29 20:48:09 -03:00