godot/platform/windows
2016-01-04 11:46:16 +01:00
..
export Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_win.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_win.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ctxgl_procaddr.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ctxgl_procaddr.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py Better gamepad support 2015-12-18 06:12:53 +01:00
godot_res.rc windows resource version thing 2015-12-20 13:43:08 -03:00
godot_win.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
godot.ico Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
joystick.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joystick.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
key_mapping_win.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
key_mapping_win.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
lang_table.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
os_windows.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
packet_peer_udp_winsock.cpp Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix. 2015-11-19 19:06:01 +01:00
packet_peer_udp_winsock.h UDP Fixes 2014-11-13 00:53:12 -03:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00
stream_peer_winsock.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
stream_peer_winsock.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tcp_server_winsock.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
tcp_server_winsock.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00