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135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
/**************************************************************************/
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/* sprite_2d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SPRITE_2D_EDITOR_PLUGIN_H
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#define SPRITE_2D_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/2d/sprite_2d.h"
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#include "scene/gui/spin_box.h"
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class AcceptDialog;
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class ConfirmationDialog;
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class EditorZoomWidget;
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class MenuButton;
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class Panel;
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class ViewPanner;
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class Sprite2DEditor : public Control {
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GDCLASS(Sprite2DEditor, Control);
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enum Menu {
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MENU_OPTION_CONVERT_TO_MESH_2D,
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MENU_OPTION_CONVERT_TO_POLYGON_2D,
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MENU_OPTION_CREATE_COLLISION_POLY_2D,
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MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D
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};
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Menu selected_menu_item;
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Sprite2D *node = nullptr;
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MenuButton *options = nullptr;
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ConfirmationDialog *outline_dialog = nullptr;
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AcceptDialog *err_dialog = nullptr;
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ConfirmationDialog *debug_uv_dialog = nullptr;
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Panel *debug_uv = nullptr;
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Vector<Vector2> uv_lines;
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Vector<Vector<Vector2>> outline_lines;
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Vector<Vector<Vector2>> computed_outline_lines;
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Vector<Vector2> computed_vertices;
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Vector<Vector2> computed_uv;
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Vector<int> computed_indices;
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HScrollBar *h_scroll = nullptr;
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VScrollBar *v_scroll = nullptr;
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EditorZoomWidget *zoom_widget = nullptr;
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Ref<ViewPanner> panner;
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Vector2 draw_offset;
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real_t draw_zoom = 1.0;
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SpinBox *simplification = nullptr;
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SpinBox *grow_pixels = nullptr;
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SpinBox *shrink_pixels = nullptr;
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Button *update_preview = nullptr;
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void _menu_option(int p_option);
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//void _create_uv_lines();
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friend class Sprite2DEditorPlugin;
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void _debug_uv_input(const Ref<InputEvent> &p_input);
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void _debug_uv_draw();
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void _popup_debug_uv_dialog();
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void _center_view();
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void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
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void _update_zoom_and_pan(bool p_zoom_at_center);
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void _update_mesh_data();
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void _create_node();
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void _convert_to_mesh_2d_node();
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void _convert_to_polygon_2d_node();
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void _create_collision_polygon_2d_node();
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void _create_light_occluder_2d_node();
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void _add_as_sibling_or_child(Node *p_own_node, Node *p_new_node);
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protected:
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void _node_removed(Node *p_node);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit(Sprite2D *p_sprite);
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Sprite2DEditor();
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};
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class Sprite2DEditorPlugin : public EditorPlugin {
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GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
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Sprite2DEditor *sprite_editor = nullptr;
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public:
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virtual String get_name() const override { return "Sprite2D"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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Sprite2DEditorPlugin();
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~Sprite2DEditorPlugin();
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};
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#endif // SPRITE_2D_EDITOR_PLUGIN_H
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