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* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
14 lines
299 B
Python
14 lines
299 B
Python
#!/usr/bin/env python
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Import("env")
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import make_wrappers
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from platform_methods import run_in_subprocess
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env.CommandNoCache(["ext_wrappers.gen.inc"], "make_wrappers.py", run_in_subprocess(make_wrappers.run))
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env_extension = env.Clone()
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env_extension.add_source_files(env.core_sources, "*.cpp")
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