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143 lines
4.2 KiB
C++
143 lines
4.2 KiB
C++
/*************************************************************************/
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/* label.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LABEL_H
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#define LABEL_H
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#include "scene/gui/control.h"
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class Label : public Control {
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GDCLASS(Label, Control);
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public:
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enum Align {
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ALIGN_LEFT,
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ALIGN_CENTER,
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ALIGN_RIGHT,
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ALIGN_FILL
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};
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enum VAlign {
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VALIGN_TOP,
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VALIGN_CENTER,
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VALIGN_BOTTOM,
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VALIGN_FILL
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};
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private:
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Align align = ALIGN_LEFT;
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VAlign valign = VALIGN_TOP;
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String text;
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String xl_text;
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bool autowrap = false;
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bool clip = false;
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Size2 minsize;
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int line_count = 0;
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bool uppercase = false;
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int get_longest_line_width() const;
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struct WordCache {
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enum {
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CHAR_NEWLINE = -1,
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CHAR_WRAPLINE = -2
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};
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int char_pos = 0; // if -1, then newline
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int word_len = 0;
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int pixel_width = 0;
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int space_count = 0;
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WordCache *next = nullptr;
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};
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bool word_cache_dirty = true;
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void regenerate_word_cache();
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float percent_visible = 1;
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WordCache *word_cache = nullptr;
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int total_char_cache = 0;
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int visible_chars = -1;
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int lines_skipped = 0;
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int max_lines_visible = -1;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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// bind helpers
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public:
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virtual Size2 get_minimum_size() const override;
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void set_align(Align p_align);
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Align get_align() const;
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void set_valign(VAlign p_align);
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VAlign get_valign() const;
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void set_text(const String &p_string);
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String get_text() const;
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void set_autowrap(bool p_autowrap);
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bool has_autowrap() const;
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void set_uppercase(bool p_uppercase);
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bool is_uppercase() const;
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void set_visible_characters(int p_amount);
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int get_visible_characters() const;
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int get_total_character_count() const;
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void set_clip_text(bool p_clip);
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bool is_clipping_text() const;
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void set_percent_visible(float p_percent);
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float get_percent_visible() const;
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void set_lines_skipped(int p_lines);
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int get_lines_skipped() const;
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void set_max_lines_visible(int p_lines);
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int get_max_lines_visible() const;
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int get_line_height() const;
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int get_line_count() const;
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int get_visible_line_count() const;
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Label(const String &p_text = String());
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~Label();
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};
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VARIANT_ENUM_CAST(Label::Align);
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VARIANT_ENUM_CAST(Label::VAlign);
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#endif
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