godot/drivers/gles3
Hugo Locurcio c45d2c242b Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
3 options are available:

- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)

Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
..
shaders Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
storage Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
rasterizer_canvas_gles3.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
rasterizer_canvas_gles3.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
rasterizer_gles3.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
rasterizer_gles3.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
rasterizer_scene_gles3.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
rasterizer_scene_gles3.h Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
rasterizer_storage_gles3.cpp Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
rasterizer_storage_gles3.h Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_gles3.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
shader_gles3.h Remove mistakenly added author info 2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
texture_loader_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00