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c273ddc3ee
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
280 lines
8.6 KiB
C++
280 lines
8.6 KiB
C++
/*************************************************************************/
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/* code_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CODE_EDITOR_H
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#define CODE_EDITOR_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/code_edit.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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#include "scene/main/timer.h"
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class GotoLineDialog : public ConfirmationDialog {
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GDCLASS(GotoLineDialog, ConfirmationDialog);
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Label *line_label = nullptr;
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LineEdit *line = nullptr;
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CodeEdit *text_editor = nullptr;
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virtual void ok_pressed() override;
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public:
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void popup_find_line(CodeEdit *p_edit);
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int get_line() const;
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GotoLineDialog();
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};
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class CodeTextEditor;
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class FindReplaceBar : public HBoxContainer {
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GDCLASS(FindReplaceBar, HBoxContainer);
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LineEdit *search_text = nullptr;
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Label *matches_label = nullptr;
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Button *find_prev = nullptr;
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Button *find_next = nullptr;
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CheckBox *case_sensitive = nullptr;
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CheckBox *whole_words = nullptr;
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TextureButton *hide_button = nullptr;
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LineEdit *replace_text = nullptr;
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Button *replace = nullptr;
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Button *replace_all = nullptr;
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CheckBox *selection_only = nullptr;
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VBoxContainer *vbc_lineedit = nullptr;
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HBoxContainer *hbc_button_replace = nullptr;
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HBoxContainer *hbc_option_replace = nullptr;
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CodeTextEditor *base_text_editor = nullptr;
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CodeEdit *text_editor = nullptr;
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uint32_t flags = 0;
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int result_line = 0;
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int result_col = 0;
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int results_count = -1;
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int results_count_to_current = -1;
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bool replace_all_mode = false;
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bool preserve_cursor = false;
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void _get_search_from(int &r_line, int &r_col);
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void _update_results_count();
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void _update_matches_label();
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void _show_search(bool p_focus_replace = false, bool p_show_only = false);
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void _hide_bar();
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void _editor_text_changed();
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void _search_options_changed(bool p_pressed);
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void _search_text_changed(const String &p_text);
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void _search_text_submitted(const String &p_text);
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void _replace_text_submitted(const String &p_text);
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protected:
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void _notification(int p_what);
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virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
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bool _search(uint32_t p_flags, int p_from_line, int p_from_col);
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void _replace();
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void _replace_all();
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static void _bind_methods();
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public:
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String get_search_text() const;
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String get_replace_text() const;
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bool is_case_sensitive() const;
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bool is_whole_words() const;
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bool is_selection_only() const;
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void set_error(const String &p_label);
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void set_text_edit(CodeTextEditor *p_text_editor);
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void popup_search(bool p_show_only = false);
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void popup_replace();
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bool search_current();
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bool search_prev();
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bool search_next();
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bool needs_to_count_results = true;
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bool line_col_changed_for_result = false;
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FindReplaceBar();
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};
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typedef void (*CodeTextEditorCodeCompleteFunc)(void *p_ud, const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_forced);
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class CodeTextEditor : public VBoxContainer {
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GDCLASS(CodeTextEditor, VBoxContainer);
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CodeEdit *text_editor = nullptr;
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FindReplaceBar *find_replace_bar = nullptr;
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HBoxContainer *status_bar = nullptr;
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Button *toggle_scripts_button = nullptr;
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Button *error_button = nullptr;
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Button *warning_button = nullptr;
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Label *line_and_col_txt = nullptr;
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Label *info = nullptr;
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Timer *idle = nullptr;
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Timer *code_complete_timer = nullptr;
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Timer *font_resize_timer = nullptr;
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int font_resize_val;
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real_t font_size;
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Label *error = nullptr;
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int error_line;
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int error_column;
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void _on_settings_change();
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void _apply_settings_change();
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void _update_text_editor_theme();
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void _complete_request();
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Ref<Texture2D> _get_completion_icon(const ScriptLanguage::CodeCompletionOption &p_option);
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void _font_resize_timeout();
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bool _add_font_size(int p_delta);
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virtual void input(const Ref<InputEvent> &event) override;
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void _text_editor_gui_input(const Ref<InputEvent> &p_event);
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void _zoom_in();
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void _zoom_out();
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void _zoom_changed();
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void _reset_zoom();
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Color completion_font_color;
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Color completion_string_color;
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Color completion_comment_color;
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CodeTextEditorCodeCompleteFunc code_complete_func;
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void *code_complete_ud = nullptr;
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void _error_button_pressed();
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void _warning_button_pressed();
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void _set_show_errors_panel(bool p_show);
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void _set_show_warnings_panel(bool p_show);
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void _error_pressed(const Ref<InputEvent> &p_event);
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void _update_status_bar_theme();
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void _delete_line(int p_line);
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void _toggle_scripts_pressed();
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protected:
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virtual void _load_theme_settings() {}
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virtual void _validate_script() {}
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virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {}
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void _text_changed_idle_timeout();
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void _code_complete_timer_timeout();
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void _text_changed();
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void _line_col_changed();
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void _notification(int);
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static void _bind_methods();
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bool is_warnings_panel_opened = false;
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bool is_errors_panel_opened = false;
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public:
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void trim_trailing_whitespace();
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void insert_final_newline();
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void convert_indent_to_spaces();
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void convert_indent_to_tabs();
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enum CaseStyle {
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UPPER,
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LOWER,
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CAPITALIZE,
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};
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void convert_case(CaseStyle p_case);
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void move_lines_up();
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void move_lines_down();
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void delete_lines();
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void duplicate_selection();
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/// Toggle inline comment on currently selected lines, or on current line if nothing is selected,
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/// by adding or removing comment delimiter
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void toggle_inline_comment(const String &delimiter);
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void goto_line(int p_line);
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void goto_line_selection(int p_line, int p_begin, int p_end);
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void goto_line_centered(int p_line);
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void set_executing_line(int p_line);
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void clear_executing_line();
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Variant get_edit_state();
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void set_edit_state(const Variant &p_state);
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void set_error_count(int p_error_count);
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void set_warning_count(int p_warning_count);
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void update_editor_settings();
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void set_error(const String &p_error);
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void set_error_pos(int p_line, int p_column);
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void update_line_and_column() { _line_col_changed(); }
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CodeEdit *get_text_editor() { return text_editor; }
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FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
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void set_find_replace_bar(FindReplaceBar *p_bar);
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void remove_find_replace_bar();
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virtual void apply_code() {}
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void goto_error();
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void toggle_bookmark();
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void goto_next_bookmark();
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void goto_prev_bookmark();
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void remove_all_bookmarks();
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void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void *p_ud);
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void validate_script();
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void show_toggle_scripts_button();
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void update_toggle_scripts_button();
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CodeTextEditor();
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};
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#endif // CODE_EDITOR_H
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