mirror of
https://github.com/godotengine/godot.git
synced 2024-12-01 00:22:37 +00:00
b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
111 lines
5.5 KiB
C++
111 lines
5.5 KiB
C++
/*************************************************************************/
|
|
/* rich_text_effect.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "rich_text_effect.h"
|
|
|
|
#include "core/object/script_language.h"
|
|
|
|
void RichTextEffect::_bind_methods() {
|
|
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
|
|
}
|
|
|
|
Variant RichTextEffect::get_bbcode() const {
|
|
Variant r;
|
|
if (get_script_instance()) {
|
|
if (!get_script_instance()->get("bbcode", r)) {
|
|
String path = get_script_instance()->get_script()->get_path();
|
|
r = path.get_file().get_basename();
|
|
}
|
|
}
|
|
return r;
|
|
}
|
|
|
|
bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) {
|
|
bool return_value = false;
|
|
if (get_script_instance()) {
|
|
Variant v = get_script_instance()->call("_process_custom_fx", p_cfx);
|
|
if (v.get_type() != Variant::BOOL) {
|
|
return_value = false;
|
|
} else {
|
|
return_value = (bool)v;
|
|
}
|
|
}
|
|
return return_value;
|
|
}
|
|
|
|
RichTextEffect::RichTextEffect() {
|
|
}
|
|
|
|
void CharFXTransform::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_range"), &CharFXTransform::get_range);
|
|
ClassDB::bind_method(D_METHOD("set_range", "range"), &CharFXTransform::set_range);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time);
|
|
ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible);
|
|
ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_outline"), &CharFXTransform::is_outline);
|
|
ClassDB::bind_method(D_METHOD("set_outline", "outline"), &CharFXTransform::set_outline);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset);
|
|
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color);
|
|
ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment);
|
|
ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_glyph_index"), &CharFXTransform::get_glyph_index);
|
|
ClassDB::bind_method(D_METHOD("set_glyph_index", "glyph_index"), &CharFXTransform::set_glyph_index);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_font"), &CharFXTransform::get_font);
|
|
ClassDB::bind_method(D_METHOD("set_font", "font"), &CharFXTransform::set_font);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "range"), "set_range", "get_range");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "elapsed_time"), "set_elapsed_time", "get_elapsed_time");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "outline"), "set_outline", "is_outline");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
|
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index");
|
|
ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font");
|
|
}
|
|
|
|
CharFXTransform::CharFXTransform() {
|
|
}
|
|
|
|
CharFXTransform::~CharFXTransform() {
|
|
environment.clear();
|
|
}
|