godot/scene
smix8 c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
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2d Add more detailed Navigation Debug Visualization 2022-07-29 09:58:41 +02:00
3d Add more detailed Navigation Debug Visualization 2022-07-29 09:58:41 +02:00
animation Merge pull request #62510 from MinusKube/animation-reset-crash 2022-06-29 10:19:33 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
gui Fix find_next_valid_focus() freeze 2022-07-01 00:25:10 +02:00
main Merge pull request #62084 from smix8/path_debug_options_4.x 2022-06-29 20:36:43 +02:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources Add more detailed Navigation Debug Visualization 2022-07-29 09:58:41 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00