..
config.py
Remove trailing spaces
2016-04-02 20:26:12 +02:00
gd_compiler.cpp
-All variables from script are visible through get_property_list(), not just those with export()
2016-06-11 18:34:49 -03:00
gd_compiler.h
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
gd_editor.cpp
reverted to ==, if a line is missing a statement, we'll have to make sure to add it
2016-06-17 21:57:46 -03:00
gd_function.cpp
Made many built-in gdscript functions return more descriptive errors, closes #5150
2016-06-11 19:43:38 -03:00
gd_function.h
Some cleanup to GDScript
2016-05-31 22:33:43 -03:00
gd_functions.cpp
Add @GDScript.type_exists
2016-06-18 15:07:51 +08:00
gd_functions.h
Add @GDScript.type_exists
2016-06-18 15:07:51 +08:00
gd_parser.cpp
remove unnecesary found bug? print, closes #5028
2016-06-11 20:36:28 -03:00
gd_parser.h
-remove unnecesary error report, fixes #3361
2016-01-23 15:36:03 -03:00
gd_pretty_print.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
gd_pretty_print.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
gd_script.cpp
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
gd_script.h
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
gd_tokenizer.cpp
correctly parse floats in scientific notation
2016-06-18 13:20:45 +02:00
gd_tokenizer.h
PI is now a built-in constant, fixes #2134
2016-01-02 17:56:45 -03:00
register_types.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
register_types.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00