godot/scene
robfram c17de1f70f Fix placeholders position in LineEdit when editing inside the Editor
Editing the `Text` property through the editor causes a wrong
placement of the placeholder, as it calls `LineEdit::clear_internal`,
which was wrongly reseting the cached placeholder width.

Fix #18184.
2018-05-02 21:15:46 +02:00
..
2d Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
3d Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code 2018-05-01 08:35:10 +02:00
animation Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Fix placeholders position in LineEdit when editing inside the Editor 2018-05-02 21:15:46 +02:00
main Implement Input.set_default_cursor_shape to change the default shape 2018-04-10 11:38:34 -03:00
resources Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00